Persona 4 Golden on PC Is a Huge Deal, and Hopefully a Sign of More to Come
In a year centered around games like The Last of Us Region II pushing the PlayStation 4 to its limits before the arrival of the new console generation, it's nice to convey a second and contemplate on what's hail before. Which is why it was such a pleasant surprise this past weekend when Sega and Atlus announced that their beloved JRPG Part 4 Golden was both coming to PC via Steam and also available immediately. It instantly shot to the pass of the charts, and within a day, Persona 4 Golden became the most concurrently played non-MMO JRPG in Steam history. And rightfully thus.
Theatrical role 4 Golden leaving the walls of PlayStation and coming to PC is a big deal. Ever since the original Revelations: Persona back in 1996 on PlayStation 1, the core games in the series have always existed solely on Sony consoles and handhelds. Only spin-offs made their way elsewhere, like Part 4 Arena on Xbox 360, the Persona Q games on Nintendo 3DS, and Persona 5 Scramble on Switch in Japan.
This is almost strange to consider when you entertain how ubiquitous Square Enix's classic JRPGs have become throughout the years. You can play Chrono Trigger along your iPhone, Final Fantasy VII is on Nintendo Switch, and Final Illusion IX is currently free on Xbox Game Pass. At this point, you probably have no shortage of devices that can readily play these classic games, but the same couldn't be said for Atlus' Role series, at least until now.
The original Persona 4 hit PlayStation 2 in 2008, arguably the last great gamey on that console considering we were already several years into the PS3/360 generation by then. The expanded Persona 4 Golden then came to PS Vita in 2012 and went on to become the definitive game for Sony's second — and in all likelihood last — portable. Information technology even became a prank among fans that P4G was the only reason people were keeping their Vitas around.
That said, the comparatively low lifetime sales numbers of the Vita hardware itself meant that lone a limited number of common people would of all time get a chance to play one of the outflank JRPGs ever ready-made. Now, thanks to its release along Steam clean, that add up has gone up dramatically.
Kick in the pipe down Japanese town of Inaba nestled in the shadow of Element 109. Fuji, the game tells the floor of a mathematical group of ill-smelling school students brought together past fate in order to solve a string of gruesome murders. The matter about the Investigating Team up that works so advantageously is how each member has their own fully fleshed-away backstory that adds layers to the gimpy's overall fabric.
When I remember about the hundreds of hours I've fatigued in that world, the first matter that comes to heed is how wonderful it is to just hang out with those characters and spend time with them. IT helps that the English voice throw away is pretty incredible across the board, including Yuri Lowenthal (Marvel's Wanderer-Homo), Laura Bailey (Gears 5), and Iliu Bread maker (The Last of Us).
Suchlike the strange stylish Theatrical role games, Golden is split into deuce distinct-yet-complemental parts plain-woven together like a look-alike whorl. In the actual world, you spend your time going to class, building your relationships with a whole mess of fantastic characters, winning odd jobs and running errands that add texture to the world, and rightful spending metre with your wonderful buds. All of this strengthens your party and their abilities, which then fall into play out in the other half of the game called the TV World.
It's here that you'll be exploring dungeons, detrition in battle, edifice your Pokémon-esque army of the titular Image demons, fighting bosses, and ultimately awheel nearer to solving the murders. These two elements blend unitedly remarkably well, setting a consistent tread and unforgettable look that percolate the entire massive take chances. The way the Role games balance combat, geographic expedition, and the social simulation aspects is truly a thing of beauty.
Naturally, no conversation about Persona 4 Golden is full-clad without discussing just how incredible the music is. Serial composer Shoji Meguro created cardinal of the all-time great JRPG soundtracks, with tracks that perfectly highlight the full spectrum of activities end-to-end the game. Be it exploring Inaba on a rainy day, spending clock at the Junes superstore, OR broad in a white-knuckled combat encounter, the music always perfectly encapsulates the tone of the plac. This is even more impressive considering how many diametrical genres and sources of inspiration the music is pulled from, yet it all kit and caboodle atomic number 3 one cohesive package.
In terms of the Steam edition, IGN kicked the tires on the Microcomputer port and walked forth impressed by its quality, including graphical options, fast loading times, control remapping, and the ability to play with the original Japanese voice temporary. But with Persona 4 Euphonious's release connected Steamer comes the inevitable doubtfulness: What's next?
Does Atlus stop here with the ports, or will we one of these days see the gimpy come to PlayStation 4, Xbox One, and even Switch? Would they be willing to go back further into the series story and bring Persona 3 to modern consoles? And going forward, is there any chance we examine Persona 5 leave the PlayStation 4? Only clock time volition tell.
It goes without expression, but I can't urge Persona 4 Happy highly enough. Like I've previously written about Persona 5 Royal, this series is at its best when you take your metre and truly Lashkar-e-Toiba the world envelop you. And that's absolutely true for Character 4 Propitious — the more you open yourself ahead to its characters, human race, and mechanics, the more you'll get from it. In 2008, it was uncomparable of the best JRPGs on PlayStation 2. In 2012, information technology was one of the best JRPGs on PlayStation Vita. And in 2020, it remains one of the very go-to-meeting JRPGs along PC.
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